Our Hero Prevails
November 6, 2009I recently wrote a couple of cues for an indie film currently in post-production (more details soon, I hope), and parts of this one remind ...
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I recently wrote a couple of cues for an indie film currently in post-production (more details soon, I hope), and parts of this one remind ...
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I recently wrote a couple of cues for an indie film currently in post-production (more details soon, I hope), and parts of this one remind ...
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Here are three pieces loops I wrote to be played during Revolt's level gameplay: one symphonic, one mostly synth-based, and one ambient. Bear in mind ...
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Here's a medley containing a few separate themes I wrote for a soon-to-be-released project -- more frenetic action, though I personally most enjoyed working on ...
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Here's some recent music of mine from a 3D sci-fi-themed game project called Revolt. It's a shooter with a setting somewhat reminiscent of the Terminator ...
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Parts of this piece have popped up in various forms in several TV spots and videos, as it is represented by a licensing agency. This ...
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I am a composer and software developer with credits spanning games, television and film. I enjoy blending the symphonic orchestra with electronic sound, and I focus primarily on game development and interactive scores.
Unity creates a game engine for 3D game creation targeted at PC, Mac, Wii and iPhone. In scoring a couple of recent iPhone games in Unity, I needed a means of adding interactive music; usually I would employ fmod or wWise for this sort of thing in a console or standalone desktop game, but the footprint issues are such that it’s not workable for iPhone. So I wrote a simple engine for managing interactive music in Unity specifically for iPhone game development. It’s below, along with a simple demo app that exercises some of its capabilities.
Blurst has created some great addictive casual and quirky physics games, and they’re now opening up some of the technology and their marketing features to titles produced by other indy developers. Check it out if you think you might have a title that fits what they’ve done in the past: http://blurst.com/developers/. I also really enjoy [...]