About

I am a composer and software developer with credits spanning games, television and film. I enjoy blending the symphonic orchestra with electronic sound, and I focus primarily on game development and interactive scores.

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Unity Music Manager

November 10th, 2009

Unity creates a game engine for 3D game creation targeted at PC, Mac, Wii and iPhone. In scoring a couple of recent iPhone games in Unity, I needed a means of adding interactive music; usually I would employ fmod or wWise for this sort of thing in a console or standalone desktop game, but the footprint issues are such that it’s not workable for iPhone. So I wrote a simple engine for managing interactive music in Unity specifically for iPhone game development. It’s below, along with a simple demo app that exercises some of its capabilities.

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Blurst to Promote Your Title

November 9th, 2009

Blurst has created some great addictive casual and quirky physics games, and they’re now opening up some of the technology and their marketing features to titles produced by other indy developers. Check it out if you think you might have a title that fits what they’ve done in the past: http://blurst.com/developers/. I also really enjoy [...]

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