Here’s a tutorial and some source code for loading, caching, and streaming audio from Amazon Cloudfront into Unity and Unity iPhone. It lets you keep gi-normous audio files out of your core distribution, but then persists them to your players’ local systems after the first request; it also manages iPhone playback through a native player, controlled from your app script, to work around some AudioSource issues on the iPhone.
Suggestions for Composers wrt Indie GamesLately I’ve received several emails from folks trying to break in as composers writing music for video games, mostly in the indie game market. I am not sure I’m at a point where I should give advice — but nevertheless, here are a few suggestions from my perspective: