About

I am a composer and software developer with credits spanning games, television and film. I enjoy blending the symphonic orchestra with electronic sound, and I focus primarily on game development and interactive scores.

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Delivering Loop Sets

December 11th, 2009

When a game studio requests gameplay underscore, it’s often best to provide several versions of the same loop so that they have the option have mixing in real time even if they don’t have the budget for a full adaptive/interactive score, so the game ends up with more music than the developer has actually commissioned. [...]

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Unity Music Manager

November 10th, 2009

Unity creates a game engine for 3D game creation targeted at PC, Mac, Wii and iPhone. In scoring a couple of recent iPhone games in Unity, I needed a means of adding interactive music; usually I would employ fmod or wWise for this sort of thing in a console or standalone desktop game, but the footprint issues are such that it’s not workable for iPhone. So I wrote a simple engine for managing interactive music in Unity specifically for iPhone game development. It’s below, along with a simple demo app that exercises some of its capabilities.

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