This medley contains four loops I composed for Frogames, intended to be slightly spooky with a "fun" tone rather than ...
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I recently wrote a couple of cues for an indie film currently in post-production (more details soon, I hope), and ...
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Here are three pieces loops I wrote to be played during Revolt's level gameplay: one symphonic, one mostly synth-based, and ...
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Here's a medley containing a few separate themes I wrote for a soon-to-be-released project -- more frenetic action, though I ...
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I am a composer and software developer with credits spanning games, television and film. I enjoy blending the symphonic orchestra with electronic sound, and I focus primarily on game development and interactive scores.
When a game studio requests gameplay underscore, it’s often best to provide several versions of the same loop so that they have the option have mixing in real time even if they don’t have the budget for a full adaptive/interactive score, so the game ends up with more music than the developer has actually commissioned. [...]
Unity creates a game engine for 3D game creation targeted at PC, Mac, Wii and iPhone. In scoring a couple of recent iPhone games in Unity, I needed a means of adding interactive music; usually I would employ fmod or wWise for this sort of thing in a console or standalone desktop game, but the footprint issues are such that it’s not workable for iPhone. So I wrote a simple engine for managing interactive music in Unity specifically for iPhone game development. It’s below, along with a simple demo app that exercises some of its capabilities.