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2:36

Revolt Intro Cut Scene

Video Game - Music, Voiceover & Sound Design
Orchestral, Electronic, Voiceover, Sound Design
1:24

Reign of Steel

Video Game - Music & Sound Design
Orchestral, Electronic, Loud, Sound Design
:37

Buick Commercial

TV/Agency - Music & Sound Design
Pop/Rock, Electronic, Piano
3:17

Hank and Maggie Film Excerpt

Film - Music & Sound Design
Orchestra, Sound Design, Electronic
1:46

Horizons for Homeless

Ad Agency - Music
Piano, Small Orchestra, Cheerful
2:20

Revolt: Official Trailer

Video Game - Music
Action, Orchestral, Electronic, Cinematic
1:00

Zenfalls

Video Game - Music & Sound Design
Ethnic, Small Orchestra, Sound Design
:55

Never Surrender - Trailer Excerpts

Film - Trailer Music
Heavy Guitars, Rock, Orchestra, Big Drums
2:18

Walk Film Excerpt

Film - Original Score
Orchestral, Sound Design, Pop/Rock
2:32

Revolt Intro Cut Scene

Game Cut Scene - Music & Sound Design
Orchestral, Electronic, Sound Design
:40

Baby Head Eat Thing Dead

Animated Short Film - Music & Sound Design
Jazz, Electronic, Comedy
1:09

Aeon Flux (Berklee)

Game Cut Scene - Music & Sound Design
Orchestra, Electronic, Sound Design
1:40

The Joy of Flight

Video - Music
Pop/Rock, Heavy Guitars
1:42

La Danse Froida

Film Short - Music
Piano, Ambient, Strings
1:00

Acoustic Autumn

Video - Music
Guitar, Folk, Strings
1:51

Bejazzled

Animated Short - Music
Jazz
:33

Small Bossa in D Minor

Video - Music
Jazz
:40

Gamer Gets Drafted

Video - Music
Rock
:27

Robocop Academy (Berklee Project)

Animated Short - Music, Sound & Voiceovers
Orchestral, Comedy
1:00

SpaceRacerz

Electronic, Game Trailer, Rock, Fast Tempo
1:00

Stargrooving Loop (Commercial)

Bass Groove, Moderate Tempo
2:00

Reign of Steel Theme

Action, Moderate Tempo
5:05

Hank and Maggie (Montage)

Parody, Mixed Tempo
1:10

Infantry Arrives

Action, March, Moderate Tempo
2:44

Action Jumper

Action, Fast Tempo
0:36

Safecrackers

60's Spy Movie, Bass, Moderate Tempo
1:50

Salmon River March

Thoughtful, Underscore, Moderate Tempo
1:45

Horizons for Homeless Video

Light, Positive, Moderate Tempo
1:30

Predawn

Positive, Slow Tempo
0:30

Sinister Politics

Spooky, Moderate Tempo
2:10

Revolt Main Theme

Heroic, Moderate Tempo
3:00

Goodbye Blue Man

Grooving, Underscore, Fast Tempo
0:30

Machine Ambient Groove

Dark, Grooving, Moderate Tempo
2:32

Revolt Gameplay: 3 Loops

Underscore, Moderate Tempo
1:00

Musicbox Ghost

Minimal, Spooky, Slow Tempo
0:50

Haunted Toyhouse

Spooky, Moderate Tempo
0:30

Vampire Tango

Dance, Spooky, Moderate Tempo
0:55

Strange Fog

Thoughtful, Slow Tempo
1:30

Victor Prevails

Action, Fast Tempo
2:38

Toymaker’s Army

Spooky, Moderate Tempo
1:32

Cue from the Movie WALK

Grooving, Moderate Tempo
2:00

Hip Hop Classica

Happy, Fast Tempo
1:48

Bippy: Quirky iPhone Theme

Quirky, Moderate Tempo
4:24

Heroic Game Suite

Heroic, Moderate Tempo
4:00

Sunrise Stay

Gentle, Longing, Slow Tempo
1:30

Quick Irish Rocker

Rock, Fast Tempo
0:30

Whistling March

Happy, Minimal, Moderate Tempo
1:00

Sports Rockground

Energetic, Fast Tempo
2:00

The Mariachi’s Daughter

Underscore, Moderate Tempo
1:30

Sound Design Montage

Assorted foley, voiceovers and generated fx
4:00

Ambient Evolving Underscore

Sound synthesis, Ambient musical elements

Recent

Unity Music Loader
Suggestions for Composers wrt Indie Games
Multiplayer Sound Design
Delivering Loop Sets

Popular

Running PLAY Standalone with Logic
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Unity Music Manager
Unity Music Loader

Here’s a tutorial and some source code for loading, caching, and streaming audio from Amazon Cloudfront into Unity and Unity iPhone. It lets you keep gi-normous audio files out of your core distribution, but then persists them to your players’ local systems after the first request; it also manages iPhone playback through a native player, controlled from your app script, to work around some AudioSource issues on the iPhone.

Read More...

Suggestions for Composers wrt Indie Games

Lately I’ve received several emails from folks trying to break in as composers writing music for video games, mostly in the indie game market. I am not sure I’m at a point where I should give advice — but nevertheless, here are a few suggestions from my perspective:

Read More...

Who?

I create sounds, find sounds, compose music, write software, and blend all of these pursuits to enhance game, film, and brand experiences. My credits span video games, films, advertising campaigns, animated shorts, and strange iPhone apps. A longer confession bio is available here.