Here are three pieces loops I wrote to be played during Revolt’s level gameplay: one symphonic, one mostly synth-based, and one ambient. Bear in mind that sound design (combat effects, machines, etc.) plays on top of this music. And although these demos will not loop here, they are composed to be looped continuously; the game’s audio engine will fade them or play an outro hit when game events dictate that they should be stopped.
Revolt – Strings Fight Loop
Revolt – Synth Fight Loop
/audio/revolt/Fight_Synth_Full.mp3
Revolt – Ambient Loop
/audio/revolt/AmbientLoop4.mp3
